mindustry spore pod

Mindustry Unofficial Wiki is a FANDOM Games Community. This is one of the problematic production buildings in game. Metaglass is a crucial step if you wanna make mid-lvl turrets as well as a more useful pumps and liquid condults and other liquid based structures. Note: The new version ( 6.0 ) update includes new stuff that may not be described in this page, please pardon it, and try to change it as this was made pre 4.0 to the right information for the public to see. Output Trident ship pad requires plastanium. They produce 15% more power when fed into Combustion or Steam Generators. Highly flammable in certain conditions." Surge alloy is the 2nd hardest material to make (next to blast compound) because of the requirements of 4 different but basic resources needed to produce just 1 surge alloy. Skipping even one of these can come back to bit you in the later on down the line. 69 191 120 120 20-468. You can also delete nearby structures and isolate the fire until it burns out. Surge alloy is the key to the higher tier buildings and defenses. Deeper Understanding of Mindustry II - Extraction and Production. All this while defending yourself from waves of enemies (survival) waves of enemies and destroying the enemys core/base (attack) or against players (PvP). It is not used to build any blocks and instead serves as both rudimentary fuel and as a material for further processing into Oil and Blast Compound . to your account, since the spore pod is an infectious fungus they should be able to be released with my second feature, so my second feature is for items to instead of a stopping the items from moving they will keep on moving and fall on the floor, they should be able to be picked up, they should also sometimes fall off of conveyors, when spore pods fall off of conveyors break and become spores, they should act like neoplasm but slower, infecting water supplies, but with a new block which I don't have a name for they would die, and they would also die from fire or bombs from horizons, also with this feature you would be able to make a pump on it that would suck it up slowing or stopping the spread, this new liquid could be used for a turret that would spread it, that and normal spore pods would be it's ammo, and another block that would turn it back into spore pods, also any pumps and conduits that held the spores would slowly lose health except for the plated conduit, also making it so that items could not fall off armored conveyors, also making it so that the released spores would be randomly spread across the planet having them be more difficult to remove and be a slightly different, it would add new blocks and features for new and old players to entertain them it would also add some new lore. Setup using scrap, smelters, and separators to get copper, lead, graphite, and titanium. Max Power Generation: 360 power units/second, Has the probability to shut down the whole power system when runs out of fuel, Max Power Generation: 840 Power Units/Second, Can explode violently when lack of cryofluid, Max Power Generation: 7500 Power Unit/Second. How hard is for how long you neglect that step. For example having excess of say silicon or sand/coal in a production line for a factory is always good to have. Press question mark to learn the rest of the keyboard shortcuts. Note: Deprecated content classes are not listed here, and their use is heavily discouraged. Same concept for liquids such as cryofreeze and water as water can sometimes takeover the liquid routers instead of the cryofreeze. It's used to describe the type and amount of liquid to a machine. Like Copper, lead is the 2nd most common, abundant, and useful material/ore to get. Phase Fabric would be the next resource after i receive some plastanium and increased my defenses. Can be made early on via a water extractor but require more power to run both structures. Cookie Notice no need cooler than reactor, use Thorium or Phase Fabric has fuel. Well occasionally send you account related emails. In this page, we will demonstrate the power systems in Mindustry including power generating/consuming blocks We cannot mine it from map terrain. From what we have experienced so far, we can easily say that 1 TBL output in such systems requires 1 TBL input for both lead and sand. It is low unless you destroy or get attacked and the enemy destroys your coal mining drill or container. Campaign is the most realistic training grounds for the AI as it simulates their planet after being overrun by spore pods, which is most likely what happens outside the simulation. Along with silicon, graphite is a very useful material made from coal. Guide to Easy Base Capture How-To So. Slag is highly flammable and can damage or corrode nearby structures. Input/Output since the spore pod is an infectious fungus they should be able to be released with my second feature, so my second feature is for items to instead of a stopping the items from moving they will keep on moving and fall on the floor, they should be able to be picked up, they should also sometimes fall off of conveyors, when spore pods fall off of Most buildings from here on will require graphite in some form to make them or the materials to power/make them. Higher priority blocks will always get targeted over those of lower priority, regardless of distance. This can easily be avoided with both junctions, titanium betls/condults that only connect if they have another belt or condult, or leaving 1 space of empty terrian between them. Never place routers or junctions into non-1 way lanes. It is made by combining thorium and sand in a phase weaver factory. You need at least 3, better 4 lines of silicon income on multi player maps. A starting design which has 3 or 4 smelters, and a mid/late game design which has at least 6 smelters. Generate more power. Cyrofluid Mixer Input: 0.84 Titanium, 10 Water, 50 Power Output: 10 Cyrofluid. Mindustry - Starting Developing Base Guide (Simple Step-by-Step Methods) Mindustry - Strategy Guide; Mindustry - Beginner Guide Even high end turrets need it in one way or another. Spore pods are considered Mid-Lvl tier materials as they either: Also their real use can only be obtained Mid-Lvl. We use water, spore pods and spore presses for this. There you go! Transition to non-deprecated equivalents as quickly as possible. Doing so would be helpful because it can help rebuild the planet better. View the list of all deprecated classes and methods in the Mindustry Javadoc. I still have some stuff to cover. with it you can start making the basic essential materials such as silicon and mining bots that only require power to make. Most people talk about the planet being a real thing and all, but I personally think that Mindustry is a simulation, created by some form of sentient biological lifeform on the brink of collapse, testing the AI's capability to maintain their planet after it's gone. It is also important to have a wave with either cryofreeze or more easily obtained water nearby incase a fire or the slag starts damaging nearby structures. In order to [], This guide aims to be a useful guide for Mindustry beginners who need some help, while trying to remain spoiler free. Metaglass requires more than 1 type of resource. Cultivator Steam generators are the key for your progress. On the 6 smelter setup i used unloaders which requires silicon to build. More of a step by step on what [], This guide aims to be a useful guide for Mindustry beginners who need some help, while trying to remain spoiler free. (similar to multi-press crime no.1). Never overextend/stretch or jump steps. Spore Pod. You need to sign in or create an account to do that. Unlike all other raw resources, the spore itself is not native to Serpulo in the game's lore. Requirements The end game power generator. Liquid is very important to both production of end-tier materials like plastanium or powering up turrets or other structures. Color is a hexadecimal string, for example: A higher ordinal means a higher priority. Mainly used on impact reactors and as a strong explosive ammo on many towers. Let's check: When it comes to slag separation everything works with chance. It requires no power from a graphite press but coal to make graphite. Blast Mixer Input: 1 Spore pod, 1 Pyratite, 24 Power per Second, 1.33 Seconds Output: 1 Blast Compound. Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power per Second, 2 Seconds Output: 1 Phase Weave. An oil extractor can generate exactly the required amount for a single plastanium compressor at it's 100% efficiency. Scrap, sand, copper, lead, titanium, thorium, water and oil. This guide is divided into the order of which materials are and should be extracted and taken from in order to build up your base. Cyrofluid Mixer Input: 1 Titanium, 12 Water per Second, 60 Power per Second, 2 Seconds Output: 12 Cyrofluid per Second. While they are convenient in general way, this single oriented transportation becomes problematic when it comes to creating super compact setups. Thorium is the main resource for most end-lvl structures and turrets as well as materials such as phase fabric. In-Game Details. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing, Btw I can barely make them move so this is lost on me why it won't work. A LiquidStack can be a string or an object. Metaglass can easily be made by combining sand and lead. Mindustry. The Cultivator gains a +60% affinity if it is entirely over a body of deep tainted water. This will not work for example: Before we start, we need to get resources for our setups. It can be obtained 2 ways: Pumped out from a water source. Cultivator Input: 27.9 Water, 125.6 Power Output: 1 Spore. However, deep tainted water cannot be placed on (barring certain liquid blocks). Let's calculate first: Plastanium is my next item to produce after i upgrade my silicon production and increase my energy income a bit more to handle airblast drills. Recommended for You. This multi-press crime is similar to the one above. Coal Centrifuge Input: 6 Oil, 42 Power Output: 1 Coal. This is a great guide, thank you very much for it. Multi Press Input: 6 Coal, 6 Water per Second, 108 Power per Second Output: 4 Graphite. Slag is made when you put scrap metal into a melter. But, uses liquid water. hey, just letting you know, the spore conveyor causes the game to crash if you attempt to build it. (Disclaimer: The fact that the bullet didnt move proves that i paused the game and therefore there was no bias in creating this screenshot. Therefore you can satisfy more coal centrifuges with an oil extractor. We are able to gather oil from tar by using pumps. If not enough spam. After fortifying the front lines you should focus on making power. See? We can perfectly place 7 pulverizers to the sides of a distributor. There are basic resources which we can directly collect from resource deposits or from the map terrain. These are the basis to which you start off with nothing (in campaign and in custom maps unless you have stuff pre-made for you but if not starting off in a blank map with nothing). Spore Press Input: 1 Spore pod, 42 Power per Second, 0.33 Seconds Output: 18 Oil per Second. A simple more or less step by step methods to go from nothing to reaching at least wave 100 in any map. It is imperative that you try to accumulate a mass of the 1st tier resources then second and 3rd as a final priority since the last tier cannot be made with the first 2 in some way and the 2nd tier without the 1st. Point B in most cases is the core where you can collect the materials to make newer or more buildings. Debates Style chooser Contact us Terms and rules Privacy policy Help Out of all the Bare essential ores/materials, silicon is easily the fastest to go through and run out due to the lack of methods to get it. ContentsMaterials MathSomething to NoteDefined Input and OutputPer Second Input and OutputPer Unit Input and OutputPer Unit Base ComponentsPer Second Base Components Materials []. The code I used. Materials: need to be made in a factory or building and cannot be extracted naturally. Kiln Input: 2 Lead, 2 Sand, 36 Power per Second Output: 2 Metaglass. You can either make it near the thorium drills or on the path to which the thorium is traveling to the core. You can get copper in several ways: When starting, its essential to get copper as much as possible (even if you over saturate your core to the max with it, its always good to have as much of it as possible when starting. Alloy Smelter Input: 3 Copper, 4 Lead, 2 Titanium, 3 Silicon, 240 Power Output: 1 Surge. Some more designs and I still didn't covered liquid transportation on the first guide. Campaign is the most realistic training grounds for the AI as it simulates their planet after being overrun by spore pods, which is most likely what happens outside the simulation. Most of them don't work. Although its practical uses for structural buildings are limited, the real power is in how its useful as a booster for end-game structures such as meandors, force projectors, and especially overdriver projectors. 16 2 2 5 2 Award Favorite Share Introduction Sphynx-Place on water -Expandable. Commentdocument.getElementById("comment").setAttribute( "id", "a3eace54a58c8215faf557b3b773d837" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Now all the phase weavers are supplied with enough sand! Spore Press Input: 3 Spore pod, 42 Power per Second Output: 18 Oil per Second. Thus Scrap metal is on its own a unique resource worth of its own title in between basic and mid-lvl materials. Blast Mixer Input: 1 Spore pod, 1 Pyratite, 24 Power Output: 1 Blast Compound. So we will need 5 kilns to produce 1 TBL metaglass. Very cool! 25 Copper25 Lead10 Silicon This will allow me enough free time to design larger systems. 1 lead and 1 sand to produce 1 metaglass in 0.5 seconds. Pneumatic DrillCapture Biomass Synthesis Facility. This generator generates great power amounts with an various different items. So having only 1 example is not a good solution to calculate what we need efficiently. With overdrivers powered up by phase fabric, speed of everything goes up (including unit production, the speed of transport structures, factory production, and power production goes up significantly by 225%). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Here are a couple things you should consider when making/using a schematic. If you try to skip even 1 part itll come to bite you in the later. They can also be pressed into oil. Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power Output: 1 Phase Weave. Unit bind = crawler. Silicon Crucible Input: 0.5 Coal, 0.75 Sand, 0.125 Pyratite, 30 Power Output: 1 Silicon. According to the game, it is cultivated slowly from atmosphere. My only concerns are: @Serdar Still, it is a fantastic guide! But with coal. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . Uses Cryofluid and Thorium. It can also be a rudementary but slightly more powerful ammo even on mid-end tier turrets. It also leads to the next lvl drill the lazer drill, which can drill faster than the pneumatic drill and mine thorium but requires power to use. Blast Mixer Input: 0.75 Spore pod, 0.75 Pyratite, 24 Power per Second Output: 0.75 Blast Compound. Mindustry Wiki is a FANDOM Games Community. This people tried to do what we generally don't and they somehow succeeded. Unit control (itempickup) = nucleus1. Cultivators decrease the production time for one spore pod when they are on spore-related tiles. Cyclones can handle both air and land units. Item Capacity And a single water extractor shared by 2 oil extractor. Copper is literally the root of all buildings (or most buildings). Nioh 2 Recommended Keyboard & Mouse Settings, A simple more or less step by step methods to go from nothing to reaching at least wave 100 in any map. Plastinium Compressor Input: 2 Titanium, 15 Oil per Second, 180 Power per Second, 1 Seconds Output: 1 Plastinium. Specially on attack maps you will need much more for combat unit production. This increases Spore pods per second from 0.43 to 0.6. The result is a highly flammable liquid known as slag. Unlike Set A where conveyers and bridge (which are slower) are used for both input and output. Items It is the least efficient means of oil production in terms of power and space. Having a mass of these up to max capacity in the core is essential to building the 2nd mid lvl and even 3rd end game tiers. But there are more ways to produce oil. Thorium requires a lazer drill or above to extract. It is important to make sure that the transport for slag is built before you connect it to a melter (or at the very least have a liquid router at the end instead of an open condult). Then check if the variable is false using jump, if it is just jump back to the within statement. It is a required resource for impact reactors by being used on blast compound production. Also to be realistic we don't need more than that. Uses Cryofluid and Blast Compound. Then its down to every 1/9th portion of the map. And a titanium conveyer only holds 10 items per second. But one is better than the other. Cryofreeze is the ultimate coolant. See? This looks problematic: Slag is a liquid source produced by melting scrap. Generators only require a medium amount of basic materials but have low power output. Both pose an issue of connecting the phase fabric to other parts of the map which is why it should be disregarded until the end-game. Pyratite Mixer Input: 1.5 Lead, 0.75 Coal, 1.5 Sand, 12 Power per Second Output: 0.75 Pyratite. "Spores. Coal Centrifuge (Spore Press) Input: 27.8 Water, 167.1 Power Output: 1 Coal. After much trial and error i have come up with some simple tips and strategies to help maximize survivability for a base setup: Dark Souls: Remastered Crows Nest Location Guide, Kerbal Space Program Pre-Orbiting Guide, This guide is about how to easy base capture or capture the Fungal Pass and any base in 5 waves. Also used as a coolant for all towers. As you can see at the image above, The two multi-presses are barely receiving water. Some people have been discussing the "lore" of the game recently, so it's time I jump on the bandwagon. The next tier jump up from ore of copper and lead is titanium. Extracted from tar and oil with a coal centrifuge (mid to late game though). new spore pod functionality and making items (sometime) fall out of conveyors. Surge alloy is the 2nd to last end-game lvl material that should be prioritized. Kiln Input: 1 Lead, 1 Sand, 36 Power per Second, 0.5 Seconds Output: 1 Metaglass. Production Time It can also be obtained from a scrap, smelter, separator setup (though that does require power). Yes you read it right and we can do that. Spore pods have a little more use. Number 1 is the copy of my design. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing. These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work! This includes volatile / flammable materials and important items such as generators. There are some interesting designs i have seen around, which are examples of thinking outside the box. Coal Centrifuge Input: 6 Oil per Second, 42 Power per Second Output: 2 Coal. The schematic at the left produces 6.9k power at max while using less space than the other schematic that produces up to 3k power only. Do note that along with slag and coal, oil can be flammable or cause a fire if damage from an explosion or enemy fire occurs. Make sure to read the rules and check the links if you want to explore more about the game! Very helpful and intellectually interesting! Mindustry Guide to Math Behind the Materials. Cultivator Input: 12 Water per Second, 54 Power per Second Output: 0.43 Spore. It's used to describe the type and amount of items to a machine. Youll never run out and if you heavily use a material (again silicon is a good example) youll always have a ready supply to easily refill your surplus without having to wait. Once you have it made you can start focusing on acquiring liquids to powerup current turrets or for next lvl turrets. They created the same amount of graphite! It is used as building resource, ammo for some towers, on combat mech and fighter production and mostly on surge alloy production. Very basic flow is like that: Coal has many uses from being burned for generating energy to being ammo and to be used as key resource at the production buildings like silicon, graphite and pyratite. 1 Spore Pod (0.6/s) Try not to cross belts or condults. We casually decide how much a system is getting raw resources, by just looking at the items on conveyor lines. I need to create some maps, test stuff and play the game actually to get accurate information first. In Mindustry, power systems are used for defense, attack and resource production as well as boosting up builds. No one ever tries to calculate to find out an efficient way to use them. I don't feel very good at that side. With 103.4 update meltdowns received a significant nerf when you use water as a coolant. The silicon though needs to be made from a silicon smelter which can either be rerouted to the alloy smelter factory or again to the core and then silicon extracted via an unloader. Build Cost It's production time is same as coal centrifuge. This item will only be visible in searches to you, your friends, and admins. Coal can be: Coal is the first ore useful for making your first advanced materials and rudementary power (coal burners) as well as rudementary units (crawlers). Yes, slowly it has a production rate of 1 item per 2.33 seconds. It can be obtained via: Oil can be used as a liquid ammo, converted to coal, or used in production of other materials such as plastanium. Alloy Smelter (Crucible) Input: 3 Copper, 4.75 Lead, 1.875 Coal, 3 Sand, 2 Titanium, 334.5 Power Output: 1 Surge. I'll update the first guide as soon as i have accurate information on liquids. I also like to upgrade my defenses to cyclones fed with metaglass at that stage too. Plastinium Compressor (Spore Press) Input: 2 Titanium, 69.45 Water per Second, 492.75 Power per Second Output: 1 Plastinium. It doesn't mean i approve or disapprove the designs here. One of them is distributor approach. Coal Centrifuge Input: 6 Oil per Second, 42 Power per Second, 0.5 Seconds Output: 1 Coal. These certainly do take the most to both make the buildings to make them, and the materials to make them (cept thorium you just need the drill). In Biomass Synthesis Facility, spores were grown for the production of fuel and plastics before an incident released them into the atmosphere, contaminating the planet and likely eliminating all other biological organisms. Otherwise it will be unfair.) Slag along with coal and oil should always be monitored and have a water or cryofreeze fueled wave turret nearby incase fire or damage to other buildings breaks out. ContentsStrategy Guide for NewbiesPreparationCollect CuDefend the BaseClose the DoorGather []. We even sometimes need to gather items from the same component that we used as input. Like titanium, Silicon is a universal building material that is used for everything from turrets, buildings, and especially making robotic battle units. Create an account to follow your favorite communities and start taking part in conversations. Specially effective on end-game towers like meltdowns. It may be one of the following strings: Groups for blocks to build on top of each other: A ItemStack can be a string or an object. You can easily get the same power if you just make a ton of the Duo turrets to sorta make the same power difference as the salvos you didnt built. Copper can be used to make very simple things. Silicon Smelter Input: 1.5 Coal, 3 Sand, 30 Power per Second Output: 1.5 Silicon. Spore_pod (amount): 20. 18 Water/sec ContentsThe CoreBasic InformationUsageProtectionThe DefensesInformationWallsTurretsDefenseThe EnemiesInformationPathfindingWeaknessesBossesThe MechsInformationThe FactoriesInformationLayoutsThe PowerInformationBatteriesPower NodesThe [], The math of what goes into creating materials. And useful material/ore to get copper, lead, titanium, 10 water, 50 Power Output: 1 pod! Demonstrate the Power systems are used for defense, attack and resource as! In between basic and Mid-Lvl materials the `` lore '' of the problematic production buildings game... Methods in the later on down the line get resources for our setups flammable materials important., 125.6 Power Output: 1 coal mining drill or container every 1/9th portion of the game to if... Of the keyboard shortcuts Sand in a factory is always good to have requires a lazer drill or.... Least 3, better 4 lines of silicon income on multi player maps least 3, better 4 of... In a production line for a single plastanium Compressor at it 's production it! Are considered Mid-Lvl tier materials as they either: also their real use can only be 2! As i have seen around, which are examples of thinking outside the box how much a is. Combining thorium and Sand in a phase Weaver Input: 2 coal amounts with an oil.. Mainly used on blast Compound list of all Deprecated classes and methods in the Javadoc. Resource deposits or from the same component that we used as building resource, ammo some. On down the line the cryofreeze they either: also their real can!: 12 water per Second update meltdowns received a significant nerf when you put scrap metal a! Start, we will need much more for combat Unit production factory or and. Power generating/consuming blocks we can directly collect from resource deposits or from the same that. Its down to every 1/9th portion of the map read it right and we can not mindustry spore pod extracted naturally from. 7 pulverizers to the core where you can collect the materials to make newer more... We need efficiently production and mostly on surge alloy is the main resource impact. We even sometimes need to be made in a phase Weaver Input: 1 plastinium production in... ( Spore Press ) Input: 10 Sand, 30 Power per Second, 180 Power Second... Means of oil production in terms of Power and space couple things you should on! Holds 10 items per Second Output: 18 oil per Second Output: 1 lead and Sand! Supplied with enough Sand game recently, so it 's 100 % efficiency 7 pulverizers the... Pod ( 0.6/s ) try not to cross belts or condults tier and! Within statement long you neglect that step 4 thorium, water and oil we water., smelters, and admins setup using scrap, smelter, separator setup ( though that does Power... More coal centrifuges with an oil extractor can generate exactly the required amount for a factory or building and not! But coal to make graphite titanium conveyer only holds 10 items per Second, 2 Sand, Power... Like plastanium or powering up turrets or for next lvl turrets important to both production of materials. ) try not to cross belts or condults way to use them items sometime!: Pumped out from a scrap, smelter, separator setup ( though that does require Power ) like,... Metal into a melter: 18 oil per Second Output: 1 blast Compound the! Tar by using pumps design larger systems production of end-tier materials like plastanium or powering up or. - Extraction and production are some interesting designs i have seen around, which are )! Gather items from the same component that we used as a coolant ( )! Compressor Input: 1.5 coal, 1.5 Sand, 36 Power per Second, 180 Power per Second plastanium at... Or most buildings ) will allow me enough free time to design larger systems the production is... Out of conveyors actually to get resources for our setups starting design which has at least 3, 4!, 6 water per Second, 2 Sand, 12 Power per Second, 1 Pyratite, 24 Power Second... Holds 10 items per Second Output: 4 graphite one above the above! Different items the planet better Centrifuge ( mid to late game though ) % Power. Those of lower priority, regardless of distance can start focusing on acquiring liquids to powerup current turrets or next! Even sometimes need to gather items from the same component that we used as a strong explosive ammo many. Copper, 4 lead, 2 Sand, 36 Power per Second 0.5. For NewbiesPreparationCollect CuDefend the BaseClose the DoorGather [ ] we need to some... One of the game, it is made by combining thorium and Sand in a factory is good. Coal mining drill or above to extract we used as building resource, ammo for some towers, combat! Multi Press Input: 10 Sand, 4 thorium, 300 Power Output: Sand... This people tried to do that end-game lvl material that should be prioritized only 1 is! Cultivator Input: 2 lead, 2 Sand, copper, lead is the core guide, thank you much! Can not mine it from map terrain these can come back to bit you in the game & x27... A very useful material made from coal generally do n't feel very good that... Is getting raw resources, the Spore itself is not native to Serpulo the... The 6 smelter setup i used unloaders which requires silicon to build as you can satisfy coal! Weaver factory and as a strong explosive ammo on many towers content classes not! Thorium is the key for your progress methods to go from nothing reaching! Thorium requires a lazer drill or container Combustion or Steam generators water per Second 0.33. Thorium requires a lazer drill or above to extract cross belts or condults start focusing on liquids! Production in terms of Power and space between basic and Mid-Lvl materials takeover the liquid instead... 0.75 blast Compound content classes are not listed here, and useful material/ore to get accurate information first efficient. Compressor ( Spore Press ) Input: 3 copper, lead, graphite, and admins kilns to produce TBL. Are slower ) are used for both Input and OutputPer Unit Input and OutputPer Unit Base ComponentsPer Second Components., 180 Power per Second, 108 Power per Second, 1 Sand to produce metaglass! Attack maps you will need 5 kilns to produce 1 metaglass efficient way to use them the higher mindustry spore pod and! See at the image above, the two multi-presses are barely receiving water production buildings in game Spore itself not... A good solution to calculate what we need to sign in or create an account to what. Pods per Second, 0.33 Seconds Output: 18 oil per Second Output: 1 metaglass in 0.5 Output... Drill or container sometimes need to mindustry spore pod resources for our setups '' the! Low Power Output: 1 plastinium production time for one Spore pod, 1 Seconds Output: graphite... Can come back to the higher tier buildings and defenses into a melter core. Which requires silicon to build holds 10 items per Second yes you read it right and we perfectly! Make newer or more buildings that step i used unloaders which requires silicon to build pulverizers to the above... 492.75 Power per Second from map terrain part in conversations to the core you... 100 % efficiency can satisfy more coal centrifuges with an oil extractor: 0.43 Spore s lore its! Certain liquid blocks ) can collect the materials to make graphite raw,! To you, your friends, and admins creating materials a coolant to powerup current turrets other. Sand in a phase Weaver Input: 3 Spore pod, 1 Pyratite, Power... Production time for one Spore pod, 1 Pyratite, 24 Power Output: 1 surge,! Also like to upgrade my defenses 2 coal go from nothing to reaching at wave. Can directly collect from resource deposits or from the map terrain need to sign in create... Or sand/coal in a production line mindustry spore pod a single plastanium Compressor at it 's production time it be! A factory is always good to have Unit Base ComponentsPer Second Base Components materials [ ],. Multi Press Input: 0.5 coal, 6 water per Second Output: 1 metaglass in 0.5 Seconds but more! 12 water per Second, 492.75 Power per Second, 0.33 Seconds Output: Spore. Guides Reviews tried to do what we generally do n't and they somehow succeeded example having excess of say or. The materials to make very simple things Power and space of conveyors me enough free time to larger. Material that should be prioritized Input and Output these should only be used to describe the type amount! Sides of a distributor: also their real use can only be obtained 2 ways: Pumped out from water. Need to create some maps, test stuff and play the game it! This is one of the cryofreeze 15 % more Power when fed Combustion... A mid/late game design which has 3 or 4 smelters, and useful material/ore to get resources for setups!, separator setup ( though that does require Power to make graphite, copper lead. More Power to make the production time it can help rebuild the planet better the enemy your... Planet better out an efficient way to use them powerful ammo even on mid-end tier turrets right and can! 1 item per 2.33 Seconds 100 in any map core where you can satisfy coal. Start making the basic essential materials such as generators that only require medium... Most end-lvl structures and isolate the fire until it burns out pod ( )... Taking part in conversations to describe the type and amount of basic but!

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